Sphere harmonics destrukt

The sphere harmonics is a math surface with 8 parameters, you can see a good paper and some examples of meshes on the paul bourke website. It´s similar to the super formula but with less possibilities. I have just tried to destruct it like with the superformula.
amazing images! cant wait to see the patch
whoops - second post repeated by accident - do loe the work though……
hahaha….super suprised
)
you live brightful planet*
woww wow….wowww……
thanks
[…] I’ve also been trying to modularise things as much as possible, so I can more easily plug-in different vertex-displacement formulae (this one is called ‘The Bow’). I’ll probably eventually get around to trying it with the SuperFormula and Spherical Harmonics vertex shaders, just to catch up with where Sanch and co. were two years ago! […]
i’m sorry, but since i’m a newbie in patching, could someone please explain how you could implement the math formulas into a patch? would be very kind, thx.