Curved space


Experimentation with vertex shader and some space deformation.
Here the space is deformed with many sinus and transformation functions, all the job is done inside the vertex shader and allow a 60fps with a killer grid definition!

Responses (4)

  1. D says:

    lovin this one, nice work

  2. dr death says:

    do you have code examples we can play with?

  3. tcharlss says:

    that work is just brilliant !

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