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Archive for May, 2006

Superformula

supa.jpg
Since one week i try to implement the superformula in a vertex shader.
Now the equation works (thanks to tonfilm) but the hard part is to calculate the normals.
The screenshots are done with a simple point shading, without normals.

1.jpg5.jpg6.jpg3.jpg
4.jpg
7.jpg8.jpg

1 comment

Curved space

4 comments

Live vvvvisuals

3 comments

Play with vertex shader

No comments