<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Cartesian Creatures</title>
	<atom:link href="http://www.sanchtv.com/?feed=rss2&#038;p=49" rel="self" type="application/rss+xml" />
	<link>http://www.sanchtv.com/?p=49</link>
	<description>generative &#124; interactive &#124; visual</description>
	<lastBuildDate>Tue, 10 Aug 2010 20:15:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Faggot25</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-79324</link>
		<dc:creator>Faggot25</dc:creator>
		<pubDate>Tue, 13 Oct 2009 06:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-79324</guid>
		<description>Think blues, country, funk,   jazz, reggae, rock here. ,</description>
		<content:encoded><![CDATA[<p>Think blues, country, funk,   jazz, reggae, rock here. ,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thyo</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-13646</link>
		<dc:creator>thyo</dc:creator>
		<pubDate>Thu, 29 May 2008 22:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-13646</guid>
		<description>starts with a black screen for me :-(
got a nvidia card and a working isight,
but somehow it doesnt detect any marker ids
can somebody help a noob out plz?
greetings thyo</description>
		<content:encoded><![CDATA[<p>starts with a black screen for me <img src='http://www.sanchtv.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /><br />
got a nvidia card and a working isight,<br />
but somehow it doesnt detect any marker ids<br />
can somebody help a noob out plz?<br />
greetings thyo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alx</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-11080</link>
		<dc:creator>alx</dc:creator>
		<pubDate>Wed, 02 Apr 2008 14:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-11080</guid>
		<description>Just wondering, Sanch; did you ever manage to generate reliable normals for lighting this one?

I&#039;ve been working on something similar. I&#039;ve managed to create a tangent-space normal map from the heightmap/displacement image, as Angelo Pesce suggests above, but I&#039;m not sure how to use this for lighting the distorted mesh.

Any tips?

alx
http://machinesdontcare.wordpress.com</description>
		<content:encoded><![CDATA[<p>Just wondering, Sanch; did you ever manage to generate reliable normals for lighting this one?</p>
<p>I&#8217;ve been working on something similar. I&#8217;ve managed to create a tangent-space normal map from the heightmap/displacement image, as Angelo Pesce suggests above, but I&#8217;m not sure how to use this for lighting the distorted mesh.</p>
<p>Any tips?</p>
<p>alx<br />
<a href="http://machinesdontcare.wordpress.com" rel="nofollow">http://machinesdontcare.wordpress.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob McDougall</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-11009</link>
		<dc:creator>Rob McDougall</dc:creator>
		<pubDate>Mon, 31 Mar 2008 00:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-11009</guid>
		<description>Holy moly, I really like those objects. Love the way you&#039;ve got multiple colours going on!</description>
		<content:encoded><![CDATA[<p>Holy moly, I really like those objects. Love the way you&#8217;ve got multiple colours going on!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alx</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-10931</link>
		<dc:creator>alx</dc:creator>
		<pubDate>Fri, 28 Mar 2008 13:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-10931</guid>
		<description>Please note:

the code in the post above is specific to Apple&#039;s Quartz Composer software and is written in a language that is a subset of GLSL, so may not be of interest to HLSL shader coders.

Or it may... ;)

alx</description>
		<content:encoded><![CDATA[<p>Please note:</p>
<p>the code in the post above is specific to Apple&#8217;s Quartz Composer software and is written in a language that is a subset of GLSL, so may not be of interest to HLSL shader coders.</p>
<p>Or it may&#8230; <img src='http://www.sanchtv.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>alx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Normal Map &#171; machines don&#8217;t care</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-10929</link>
		<dc:creator>Normal Map &#171; machines don&#8217;t care</dc:creator>
		<pubDate>Fri, 28 Mar 2008 12:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-10929</guid>
		<description>[...] post info  By toneburst   Categories: GLSL and Quartz Composer  Tags: GLSL, Heightmap, Normal Maps, Quartz Composer 3.0, Vertex Displacement Mapping                    Inspired by Angelo Pesce&#8217;s comment here, I decided this morning I&#8217;d have a go at generating a Normal Map from a live video input, using a CIFilter patch. The code is surprisingly simple. [...]</description>
		<content:encoded><![CDATA[<p>[...] post info  By toneburst   Categories: GLSL and Quartz Composer  Tags: GLSL, Heightmap, Normal Maps, Quartz Composer 3.0, Vertex Displacement Mapping                    Inspired by Angelo Pesce&#8217;s comment here, I decided this morning I&#8217;d have a go at generating a Normal Map from a live video input, using a CIFilter patch. The code is surprisingly simple. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alx</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-10883</link>
		<dc:creator>alx</dc:creator>
		<pubDate>Wed, 26 Mar 2008 15:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-10883</guid>
		<description>Hi,

this is really impressive stuff.
I&#039;ve been trying to do something similar in GLSL, using a program called Quartz Composer on the Mac. I&#039;ve got somewhere near
(see screenshots at http:machinesdontcare.wordpress.com ),
but I&#039;m having a few problems with the mesh ending up with big holes in it. I&#039;ve also found it impossible to create symmetrical distortions, even though I&#039;ve mirrored the displacement map textureso that the edges are identical.

Do you mind if I ask what equation you&#039;re using to turn the mesh into a sphere? I think my problem is that the mesh is being distorted into a sphere in the wrong way...

Sorry to bug you,

alx</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>this is really impressive stuff.<br />
I&#8217;ve been trying to do something similar in GLSL, using a program called Quartz Composer on the Mac. I&#8217;ve got somewhere near<br />
(see screenshots at http:machinesdontcare.wordpress.com ),<br />
but I&#8217;m having a few problems with the mesh ending up with big holes in it. I&#8217;ve also found it impossible to create symmetrical distortions, even though I&#8217;ve mirrored the displacement map textureso that the edges are identical.</p>
<p>Do you mind if I ask what equation you&#8217;re using to turn the mesh into a sphere? I think my problem is that the mesh is being distorted into a sphere in the wrong way&#8230;</p>
<p>Sorry to bug you,</p>
<p>alx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: /blog &#187; Blog Archive &#187; Sanch Rocks</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-7441</link>
		<dc:creator>/blog &#187; Blog Archive &#187; Sanch Rocks</dc:creator>
		<pubDate>Thu, 20 Dec 2007 21:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-7441</guid>
		<description>[...] I saw a few of these images a while back on fffffound and couldn&#8217;t get enough. They&#8217;re by an artist called Sanch (David Dessens) in a study he calls, Cartesian Creatures. So rad. Reading more about this guy now - cross-linked from Generator.X. Evidently he uses a software called vvvv, a by meso.net. Looking into that now&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] I saw a few of these images a while back on fffffound and couldn&#8217;t get enough. They&#8217;re by an artist called Sanch (David Dessens) in a study he calls, Cartesian Creatures. So rad. Reading more about this guy now &#8211; cross-linked from Generator.X. Evidently he uses a software called vvvv, a by meso.net. Looking into that now&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mintfresh</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-3937</link>
		<dc:creator>mintfresh</dc:creator>
		<pubDate>Tue, 18 Sep 2007 14:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-3937</guid>
		<description>omg this is amazing, visual appeal with mathematics?!

i thought it was out there somewhere and here it is wow..

what and how do you do this?? i am really, reaaaallly interested!

thanks</description>
		<content:encoded><![CDATA[<p>omg this is amazing, visual appeal with mathematics?!</p>
<p>i thought it was out there somewhere and here it is wow..</p>
<p>what and how do you do this?? i am really, reaaaallly interested!</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sanch</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1848</link>
		<dc:creator>sanch</dc:creator>
		<pubDate>Thu, 05 Jul 2007 14:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1848</guid>
		<description>hey thanks Angelo , the normal maps work quite good but the problem is that the map doesnÂ´t fit with the mesh...
It works for simple mesh , but as sonn as the mesh is getting more complex , the normal are getting unprecise and doesnÂ´t fit with the mesh anymore ... i donÂ´t really understand why</description>
		<content:encoded><![CDATA[<p>hey thanks Angelo , the normal maps work quite good but the problem is that the map doesnÂ´t fit with the mesh&#8230;<br />
It works for simple mesh , but as sonn as the mesh is getting more complex , the normal are getting unprecise and doesnÂ´t fit with the mesh anymore &#8230; i donÂ´t really understand why</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Angelo Pesce</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1803</link>
		<dc:creator>Angelo Pesce</dc:creator>
		<pubDate>Thu, 28 Jun 2007 09:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1803</guid>
		<description>Computing the normal should be quite easy. You have a texture map that is an heightfield. You can compute the derivative of this heightfield: dx@pixel(x,y)=pixel(x,y)-pixel(x+1,y) and the same for dy. Now you got a normal for each pixel of the texturemap (the z coord of the normal is easy z^2=x^2+y^2), and you can use it as a displacement of the normal at the sphere vertex (beware of the space you&#039;re working on). And if you precompute the map normals then what you have is simply a normalmap, and this is not surprising after all ;)</description>
		<content:encoded><![CDATA[<p>Computing the normal should be quite easy. You have a texture map that is an heightfield. You can compute the derivative of this heightfield: dx@pixel(x,y)=pixel(x,y)-pixel(x+1,y) and the same for dy. Now you got a normal for each pixel of the texturemap (the z coord of the normal is easy z^2=x^2+y^2), and you can use it as a displacement of the normal at the sphere vertex (beware of the space you&#8217;re working on). And if you precompute the map normals then what you have is simply a normalmap, and this is not surprising after all <img src='http://www.sanchtv.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sanch</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1224</link>
		<dc:creator>sanch</dc:creator>
		<pubDate>Fri, 04 May 2007 17:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1224</guid>
		<description>thanks guys
@ u7angel http://vvvv.org/tiki-view_forum_thread.php?forumId=10&amp;comments_parentId=13668</description>
		<content:encoded><![CDATA[<p>thanks guys<br />
@ u7angel <a href="http://vvvv.org/tiki-view_forum_thread.php?forumId=10&#038;comments_parentId=13668" rel="nofollow">http://vvvv.org/tiki-view_forum_thread.php?forumId=10&#038;comments_parentId=13668</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lenny</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1218</link>
		<dc:creator>lenny</dc:creator>
		<pubDate>Fri, 04 May 2007 09:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1218</guid>
		<description>wow, wonderful</description>
		<content:encoded><![CDATA[<p>wow, wonderful</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: u7angel</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1207</link>
		<dc:creator>u7angel</dc:creator>
		<pubDate>Wed, 02 May 2007 16:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1207</guid>
		<description>oh man, i wish i had a nvidia card to see this live in action. any way to make it work for ati cards too ? what&#039;s the reason that ati cards don&#039;t like this kind of stuff ?</description>
		<content:encoded><![CDATA[<p>oh man, i wish i had a nvidia card to see this live in action. any way to make it work for ati cards too ? what&#8217;s the reason that ati cards don&#8217;t like this kind of stuff ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sanch</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1202</link>
		<dc:creator>sanch</dc:creator>
		<pubDate>Tue, 01 May 2007 17:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1202</guid>
		<description>If you speak about the zip file with the shader it work for me !?</description>
		<content:encoded><![CDATA[<p>If you speak about the zip file with the shader it work for me !?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pensone</title>
		<link>http://www.sanchtv.com/?p=49&#038;cpage=1#comment-1201</link>
		<dc:creator>pensone</dc:creator>
		<pubDate>Tue, 01 May 2007 16:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sanchtv.com/?p=49#comment-1201</guid>
		<description>excuse me..... is it a broken link???

your stuff is great!!</description>
		<content:encoded><![CDATA[<p>excuse me&#8230;.. is it a broken link???</p>
<p>your stuff is great!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
